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API > API/Runtime > API/Runtime/Engine
| Name | FParticleSystemSceneProxyDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleSystemSceneProxy.h |
| Include Path | #include "ParticleSystemSceneProxy.h" |
Syntax
struct FParticleSystemSceneProxyDesc : public FPrimitiveSceneProxyDesc
Inheritance Hierarchy
- FPrimitiveSceneProxyDesc → FParticleSystemSceneProxyDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ParticleSystemSceneProxy.h | |||
FParticleSystemSceneProxyDesc
(
UParticleSystemComponent& Component, |
ParticleSystemSceneProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAlwaysHasVelocity | uint8 | ParticleSystemSceneProxy.h | ||
| bCanBeOccluded | uint8 | ParticleSystemSceneProxy.h | ||
| bManagingSignificance | uint8 | ParticleSystemSceneProxy.h | ||
| DynamicData | FParticleDynamicData * | ParticleSystemSceneProxy.h | ||
| LODMethod | int32 | ParticleSystemSceneProxy.h | ||
| MaterialRelevance | FMaterialRelevance | ParticleSystemSceneProxy.h | ||
| SystemAsset | UParticleSystem * | ParticleSystemSceneProxy.h | ||
| VisualizeLODIndex | int32 | ParticleSystemSceneProxy.h |
Functions
Public
Overridden from FPrimitiveSceneProxyDesc
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetUsedMaterials
(
TArray< UMaterialInterface* >& OutMaterials, |
ParticleSystemSceneProxy.h |