Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FParticleSystemSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
FParticleSystemSceneProxy
&40;
UParticleSystemComponent &42; Component,
FParticleDynamicData &42; InDynamicData,
bool bCanBeOccluded
&41;
Remarks
Initialization constructor.