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Unreal Engine C++ API Reference > Runtime > Engine > FParticleSystemSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
void UpdateWorldSpacePrimitiveUniformBuffer&40;&41; const
Remarks
Called by dynamic emitter data during initialization to make sure the world space primitive uniform buffer is up-to-date. Only called in the rendering thread.