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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FParticleSystemSceneProxy
Description
Called by dynamic emitter data during initialization to make sure the world space primitive uniform buffer is up-to-date. Only called in the rendering thread.
| Name | UpdateWorldSpacePrimitiveUniformBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleSystemSceneProxy.h |
| Include Path | #include "ParticleSystemSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ParticleSystemSceneProxy.cpp |
void UpdateWorldSpacePrimitiveUniformBuffer
(
FRHICommandListBase & RHICmdList
) const