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Unreal Engine C++ API Reference > Runtime > Engine > FParticleSystemSceneProxy
- FPrimitiveSceneProxy::HasCustomOcclusionBounds()
- FParticleSystemSceneProxy::HasCustomOcclusionBounds()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
virtual bool HasCustomOcclusionBounds&40;&41; const
Remarks
Returns whether the proxy utilizes custom occlusion bounds or not bool true if custom occlusion bounds are used, false if not;