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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FParticleSystemSceneProxy
Description
While this isn't good OO design, access to everything is made public. This is to allow custom emitter instances to easily be written when extending the engine.
| Name | GetWorldToLocal |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleSystemSceneProxy.h |
| Include Path | #include "ParticleSystemSceneProxy.h" |
FMatrix GetWorldToLocal() const