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Unreal Engine C++ API Reference > Runtime > Engine > FParticleSystemSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
FMatrix GetWorldToLocal&40;&41; const
Remarks
While this isn't good OO design, access to everything is made public. This is to allow custom emitter instances to easily be written when extending the engine.