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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FParticleSystemSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
FMatrix GetWorldToLocal() const
Remarks
While this isn't good OO design, access to everything is made public. This is to allow custom emitter instances to easily be written when extending the engine.