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Unreal Engine C++ API Reference > Runtime > Engine > FParticleSystemSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
void GetObjectPositionAndScale
&40;
const FSceneView & View,
FVector2D & ObjectNDCPosition,
FVector2D & ObjectMacroUVScales
&41; const
Remarks
Object position in post projection space.