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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FParticleSystemSceneProxy
- FPrimitiveSceneProxy::CreateRenderThreadResources()
- FParticleSystemSceneProxy::CreateRenderThreadResources()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
| Include | #include "ParticleHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
virtual void CreateRenderThreadResources&40;&41;
Remarks
Called when the rendering thread adds the proxy to the scene. This function allows for generating renderer-side resources.