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- FPrimitiveSceneProxy::CanBeOccluded()
- FParticleSystemSceneProxy::CanBeOccluded()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
virtual bool CanBeOccluded&40;&41; const
true if the proxy can be culled when occluded by other primitives