Navigation
API > API/Runtime > API/Runtime/Engine
Structure containing per-LOD settings that pertain to the entire UParticleSystem.
| Name | FParticleSystemLOD |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystem.h |
| Include Path | #include "Particles/ParticleSystem.h" |
Syntax
USTRUCT ()
struct FParticleSystemLOD
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParticleSystemLOD() |
Particles/ParticleSystem.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FParticleSystemLOD CreateParticleSystemLOD() |
Particles/ParticleSystem.h |