Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FParticleSystemHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/StateStream/ParticleSystemStateStreamHandle.h |
| Include Path | #include "StateStream/ParticleSystemStateStreamHandle.h" |
Syntax
USTRUCT (StateStreamHandle)
struct FParticleSystemHandle : public FStateStreamHandle
Inheritance Hierarchy
- FStateStreamHandle → FParticleSystemHandle