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Unreal Engine C++ API Reference > Runtime > Engine > FParticleSpriteVertexFactory
- FVertexFactory::RendersPrimitivesAsCameraFacingSprites()
- FParticleSpriteVertexFactory::RendersPrimitivesAsCameraFacingSprites()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleVertexFactory.h |
Include | #include "ParticleVertexFactory.h" |
virtual bool RendersPrimitivesAsCameraFacingSprites&40;&41; const