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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleVertexFactory.h |
Include | #include "ParticleVertexFactory.h" |
Syntax
class FParticleSpriteUniformParameters
Variables
Type | Name | Description | |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | AxisLockRight | |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | AxisLockUp | |
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TShaderParameterTypeInfo< FVector3f >::TAlignedType | CameraFacingBlend | |
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TShaderParameterTypeInfo< float >::TAlignedType | InvDeltaSeconds | |
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TShaderParameterTypeInfo< FVector3f >::TAlignedType | LWCTile | |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | MacroUVParameters | |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | NormalsCylinderUnitDirection | |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | NormalsSphereCenter | |
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TShaderParameterTypeInfo< float >::TAlignedType | NormalsType | |
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TShaderParameterTypeInfo< FVector2f >::TAlignedType | PivotOffset | |
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TShaderParameterTypeInfo< float >::TAlignedType | RemoveHMDRoll | |
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TShaderParameterTypeInfo< float >::TAlignedType | RotationBias | |
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TShaderParameterTypeInfo< float >::TAlignedType | RotationScale | |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | SubImageSize | |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | TangentSelector | |
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TShaderParameterTypeInfo< float >::TAlignedType | UseVelocityForMotionBlur |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FUniformBufferRHIRef | CreateUniformBuffer
(
const FParticleSpriteUniformParameters& InContents, |
|
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const FShaderParametersMetadata * | ||
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TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
Type | Name | Description | |
---|---|---|---|
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FTypeInfo |