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Unreal Engine C++ API Reference > Runtime > Engine > FParticleRibbonEmitterInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleTrail2EmitterInstance.cpp |
virtual bool GetSpawnPerUnitAmount
&40;
float DeltaTime,
int32 InTrailIdx,
int32 & OutCount,
float & OutRate
&41;