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Unreal Engine C++ API Reference > Runtime > Engine > FParticleResetContext > AddTemplate
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
void AddTemplate
&40;
class UParticleEmitter &42; Emitter
&41;