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| Name | FParticleRequiredModule |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleModuleRequired.h |
| Include Path | #include "Particles/ParticleModuleRequired.h" |
Syntax
struct FParticleRequiredModule
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AlphaThreshold | float | Particles/ParticleModuleRequired.h | ||
| bCutoutTexureIsValid | uint8 | Particles/ParticleModuleRequired.h | ||
| BoundingGeometryBufferSRV | FRHIShaderResourceView * | Particles/ParticleModuleRequired.h | ||
| bUseVelocityForMotionBlur | uint8 | Particles/ParticleModuleRequired.h | ||
| FrameData | TArray< FVector2f > | Particles/ParticleModuleRequired.h | ||
| NumBoundingTriangles | uint32 | Particles/ParticleModuleRequired.h | ||
| NumBoundingVertices | uint32 | Particles/ParticleModuleRequired.h | ||
| NumFrames | uint32 | Particles/ParticleModuleRequired.h |