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Unreal Engine C++ API Reference > Runtime > Engine > FParticleMeshEmitterInstance
- FParticleEmitterInstance::IsDynamicDataRequired()
- FParticleMeshEmitterInstance::IsDynamicDataRequired()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp |
virtual bool IsDynamicDataRequired
&40;
UParticleLODLevel &42; CurrentLODLevel
&41;
Remarks
Checks some common values for GetDynamicData validity bool true if GetDynamicData should continue, false if it should return NULL