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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FParticleMeshEmitterInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
| Include | #include "ParticleEmitterInstances.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp |
void GetMeshMaterials
(
TArray < UMaterialInterface *, TInlineAllocator < 2 > > & OutMaterials,
const UParticleLODLevel * LODLevel,
ERHIFeatureLevel::Type InFeatureLevel,
bool bLogWarnings
) const
Remarks
Gets the materials applied to each section of a mesh.