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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FParticleMeshEmitterInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetMeshMaterials
(
TArray< UMaterialInterface*, TInlineAllocator< 2 > >& OutMaterials, |
ParticleEmitterInstances.h | ||
void GetMeshMaterials
(
TArray< UMaterialInterface*, TInlineAllocator< 2 > >& OutMaterials, |
Gets the materials applied to each section of a mesh. | ParticleEmitterInstances.h |
GetMeshMaterials(TArray< UMaterialInterface , TInlineAllocator< 2 > > &, const UParticleLODLevel , bool)
| Name | GetMeshMaterials |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
| Include Path | #include "ParticleEmitterInstances.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp |
void GetMeshMaterials
(
TArray < UMaterialInterface *, TInlineAllocator< 2 > > & OutMaterials,
const UParticleLODLevel * LODLevel,
bool bLogWarnings
) const
GetMeshMaterials(TArray< UMaterialInterface , TInlineAllocator< 2 > > &, const UParticleLODLevel , ERHIFeatureLevel::Type, bool)
Description
Gets the materials applied to each section of a mesh.
| Name | GetMeshMaterials |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
| Include Path | #include "ParticleEmitterInstances.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp |
void GetMeshMaterials
(
TArray < UMaterialInterface *, TInlineAllocator< 2 > > & OutMaterials,
const UParticleLODLevel * LODLevel,
ERHIFeatureLevel::Type InFeatureLevel,
bool bLogWarnings
) const