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Unreal Engine C++ API Reference > Runtime > Engine > FParticleMeshEmitterInstance
- FParticleEmitterInstance::GetAllocatedSize()
- FParticleMeshEmitterInstance::GetAllocatedSize()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp |
virtual void GetAllocatedSize
&40;
int32 & OutNum,
int32 & OutMax
&41;
Remarks
Retrieve the allocated size of this instance.
Parameters
Name | Description |
---|---|
OutNum | The size of this instance |
OutMax | The maximum size of this instance |