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Unreal Engine C++ API Reference > Runtime > Engine > FParticleMeshEmitterInstance
- FParticleEmitterInstance::GatherMaterialRelevance()
- FParticleMeshEmitterInstance::GatherMaterialRelevance()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp |
virtual void GatherMaterialRelevance
&40;
FMaterialRelevance &42; OutMaterialRelevance,
const UParticleLODLevel &42; LODLevel,
ERHIFeatureLevel::Type InFeatureLevel
&41; const
Remarks
Gathers material relevance flags for this emitter instance. Gathers material relevance flags for this emitter instance.
Parameters
Name | Description |
---|---|
OutMaterialRelevance | Pointer to where material relevance flags will be stored. |
LODLevel | The LOD level for which to compute material relevance flags. |
OutMaterialRelevance | Pointer to where material relevance flags will be stored. |
LODLevel | The LOD level for which to compute material relevance flags. |
InFeatureLevel | The relevant shader feature level. |