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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FParticleMeshEmitterInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherMaterialRelevance
(
FMaterialRelevance* OutMaterialRelevance, |
Gathers material relevance flags for this emitter instance. | ParticleEmitterInstances.h | |
virtual void GatherMaterialRelevance
(
FMaterialRelevance* OutMaterialRelevance, |
Gathers material relevance flags for this emitter instance. | ParticleEmitterInstances.h |
GatherMaterialRelevance(FMaterialRelevance , const UParticleLODLevel , ERHIFeatureLevel::Type)
Description
Gathers material relevance flags for this emitter instance.
| Name | GatherMaterialRelevance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
| Include Path | #include "ParticleEmitterInstances.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp |
virtual void GatherMaterialRelevance
(
FMaterialRelevance * OutMaterialRelevance,
const UParticleLODLevel * LODLevel,
ERHIFeatureLevel::Type InFeatureLevel
) const
Parameters
| Name | Remarks |
|---|---|
| OutMaterialRelevance | Pointer to where material relevance flags will be stored. |
| LODLevel | The LOD level for which to compute material relevance flags. |
GatherMaterialRelevance(FMaterialRelevance , const UParticleLODLevel , EShaderPlatform)
Description
Gathers material relevance flags for this emitter instance.
| Name | GatherMaterialRelevance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
| Include Path | #include "ParticleEmitterInstances.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp |
virtual void GatherMaterialRelevance
(
FMaterialRelevance * OutMaterialRelevance,
const UParticleLODLevel * LODLevel,
EShaderPlatform InShaderPlatform
) const
Parameters
| Name | Remarks |
|---|---|
| OutMaterialRelevance | Pointer to where material relevance flags will be stored. |
| LODLevel | The LOD level for which to compute material relevance flags. |
| InFeatureLevel | The relevant shader feature level. |