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Unreal Engine C++ API Reference > Runtime > Engine > FParticleEmitterInstance
- FParticleEmitterInstance::Tick_MaterialOverrides()
- FParticleMeshEmitterInstance::Tick_MaterialOverrides()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp |
virtual void Tick_MaterialOverrides
&40;
int32 EmitterIndex
&41;
Remarks
Ticks the emitter's material overrides. True if there were material overrides. Otherwise revert to default behaviour.