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Unreal Engine C++ API Reference > Runtime > Engine > FParticleEmitterInstance
- FParticleEmitterInstance::Tick()
- FParticleMeshEmitterInstance::Tick()
- FParticleBeam2EmitterInstance::Tick()
- FParticleTrailsEmitterInstance_Base::Tick()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp |
virtual void Tick
&40;
float DeltaTime,
bool bSuppressSpawning
&41;
Remarks
Tick the instance.
Parameters
Name | Description |
---|---|
DeltaTime | The time slice to use |
bSuppressSpawning | If true, do not spawn during Tick |