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Unreal Engine C++ API Reference > Runtime > Engine > FParticleEmitterInstance
- FParticleEmitterInstance::SetTrailSourceData()
- FParticleAnimTrailEmitterInstance::SetTrailSourceData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
virtual void SetTrailSourceData
&40;
FName InFirstSocketName,
FName InSecondSocketName,
ETrailWidthMode InWidthMode,
float InWidth
&41;
Remarks
Sets the data that defines this trail.
Parameters
Name | Description |
---|---|
InFirstSocketName | The name of the first socket for the trail. |
InSecondSocketName | The name of the second socket for the trail. |
InWidthMode | How the width value is applied to the trail. |
InWidth | The width of the trail. |