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Unreal Engine C++ API Reference > Runtime > Engine > FParticleEmitterInstance
- FParticleEmitterInstance::SetBeamSourceTangent()
- FParticleBeam2EmitterInstance::SetBeamSourceTangent()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
virtual void SetBeamSourceTangent
&40;
FVector NewTangentPoint,
int32 SourceIndex
&41;