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Unreal Engine C++ API Reference > Runtime > Engine > FParticleEmitterInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp |
virtual void KillParticlesForced
&40;
bool bFireEvents
&41;
Remarks
Force kill all particles in the emitter.
This is used to force "kill" particles irrespective of their duration. Basically, this takes all particles and moves them to the 'end' of the particle list so we can insta kill off trailed particles in the level.
Parameters
Name | Description |
---|---|
bFireEvents | If true, fire events for the particles being killed. |