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Unreal Engine C++ API Reference > Runtime > Engine > FParticleEmitterInstance
- FParticleEmitterInstance::IsMeshRotationActive()
- FParticleMeshEmitterInstance::IsMeshRotationActive()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
virtual bool IsMeshRotationActive&40;&41; const
Remarks
Returns true if mesh rotation is active.