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Unreal Engine C++ API Reference > Runtime > Engine > FParticleEmitterInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
bool HasActiveParticles&40;&41;
Remarks
Returns whether the system has any active particles. true if there are active particles, false otherwise.