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Unreal Engine C++ API Reference > Runtime > Engine > FParticleEmitterInstance
- FParticleEmitterInstance::GetReplayData()
- FParticleSpriteEmitterInstance::GetReplayData()
- FParticleMeshEmitterInstance::GetReplayData()
- FParticleBeam2EmitterInstance::GetReplayData()
- FParticleRibbonEmitterInstance::GetReplayData()
- FParticleAnimTrailEmitterInstance::GetReplayData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
virtual FDynamicEmitterReplayDataBase &42; GetReplayData&40;&41;
Remarks
Retrieves replay data for the emitter The replay data, or NULL on failure