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Unreal Engine C++ API Reference > Runtime > Engine > FParticleEmitterInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp |
virtual float GetCurrentBurstRateOffset
&40;
float & DeltaTime,
int32 & Burst
&41;
Remarks
Get the current burst rate offset (delta time is artificially increased to generate bursts) float The time slice increase to use
Parameters
Name | Description |
---|---|
DeltaTime | The time slice (In/Out) |
Burst | The number of particles to burst (Output) |