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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleBeamTrailVertexFactory.h |
Include | #include "ParticleBeamTrailVertexFactory.h" |
Syntax
class FParticleBeamTrailUniformParameters
Variables
Type | Name | Description | |
---|---|---|---|
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TShaderParameterTypeInfo< uint32 >::TAlignedType | bUseLocalSpace | |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | CameraRight | |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | CameraUp | |
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TShaderParameterTypeInfo< FVector3f >::TAlignedType | LWCTile | |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | ScreenAlignment |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FUniformBufferRHIRef | CreateUniformBuffer
(
const FParticleBeamTrailUniformParameters& InContents, |
|
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const FShaderParametersMetadata * | ||
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TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
Type | Name | Description | |
---|---|---|---|
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FTypeInfo |