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Unreal Engine C++ API Reference > Runtime > Engine > FParticleBeam2EmitterInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleBeam2EmitterInstance.cpp |
float SpawnBeamParticles
&40;
float OldLeftover,
float Rate,
float DeltaTime,
int32 Burst,
float BurstTime
&41;
Remarks
Spawn particles for this instance float The leftover fraction of spawning
Parameters
Name | Description |
---|---|
OldLeftover | The leftover time from the last spawn |
Rate | The rate at which particles should be spawned |
DeltaTime | The time slice to spawn over |
Burst | The number of burst particle |
BurstTime | The burst time addition (faked time slice) |