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Unreal Engine C++ API Reference > Runtime > Engine > FParticleBeam2EmitterInstance
- FParticleEmitterInstance::SetCurrentLODIndex()
- FParticleBeam2EmitterInstance::SetCurrentLODIndex()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleBeam2EmitterInstance.cpp |
virtual void SetCurrentLODIndex
&40;
int32 InLODIndex,
bool bInFullyProcess
&41;
Remarks
Set the LOD to the given index
Parameters
Name | Description |
---|---|
InLODIndex | The index of the LOD to set as current |
bInFullyProcess | If true, process burst lists, etc. |