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Unreal Engine C++ API Reference > Runtime > Engine > FParticleBeam2EmitterInstance
- FParticleEmitterInstance::RequiredBytes()
- FParticleBeam2EmitterInstance::RequiredBytes()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleBeam2EmitterInstance.cpp |
virtual uint32 RequiredBytes&40;&41;
Remarks
Retrieved the per-particle bytes that this emitter type requires. uint32 The number of required bytes for particles in the instance