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Unreal Engine C++ API Reference > Runtime > Engine > FParticleBeam2EmitterInstance
- FParticleEmitterInstance::OnEmitterInstanceKilled()
- FParticleBeam2EmitterInstance::OnEmitterInstanceKilled()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
virtual void OnEmitterInstanceKilled
&40;
FParticleEmitterInstance &42; Instance
&41;
Remarks
When an emitter is killed, this will check other emitters and clean up anything pointing to this one