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Unreal Engine C++ API Reference > Runtime > Engine > FParticleBeam2EmitterInstance
- FParticleEmitterInstance::GetBeamTargetStrength()
- FParticleBeam2EmitterInstance::GetBeamTargetStrength()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleBeam2EmitterInstance.cpp |
virtual bool GetBeamTargetStrength
&40;
int32 TargetIndex,
float & OutTargetStrength
&41; const
Remarks
Get the target strength at the given index true TargetIndex is valid - OutTargetStrength is valid false TargetIndex is invalid - OutTargetStrength is invalid
Parameters
Name | Description |
---|---|
TargetIndex | The index of the target point |
OutTargetStrength | Value of of target strength |