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Unreal Engine C++ API Reference > Runtime > Engine > FParticleBeam2EmitterInstance
- FParticleEmitterInstance::ApplyWorldOffset()
- FParticleBeam2EmitterInstance::ApplyWorldOffset()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleBeam2EmitterInstance.cpp |
virtual void ApplyWorldOffset
&40;
FVector InOffset,
bool bWorldShift
&41;
Remarks
Called on world origin changes.