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Unreal Engine C++ API Reference > Runtime > Engine > FParticleAnimTrailEmitterInstance
- FParticleTrailsEmitterInstance_Base::Tick_RecalculateTangents()
- FParticleAnimTrailEmitterInstance::Tick_RecalculateTangents()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleTrail2EmitterInstance.cpp |
virtual void Tick_RecalculateTangents
&40;
float DeltaTime,
UParticleLODLevel &42; CurrentLODLevel
&41;
Remarks
Tick sub-function that handles recalculation of tangents
Parameters
Name | Description |
---|---|
DeltaTime | The current time slice |
CurrentLODLevel | The current LOD level for the instance |