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Unreal Engine C++ API Reference > Runtime > Engine > FParticleAnimTrailEmitterInstance
- FParticleEmitterInstance::HasCompleted()
- FParticleAnimTrailEmitterInstance::HasCompleted()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleTrail2EmitterInstance.cpp |
virtual bool HasCompleted&40;&41;
Remarks
Has the instance completed it's run? bool true if the instance is completed, false if not