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API > API/Runtime > API/Runtime/Engine
| Name | FParameterChannelNames |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialTypes.h |
| Include Path | #include "MaterialTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FParameterChannelNames
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MaterialTypes.h | |||
FParameterChannelNames
(
const FText& InR, |
MaterialTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| A | FText | MaterialTypes.h |
|
|
| B | FText | MaterialTypes.h |
|
|
| G | FText | MaterialTypes.h |
|
|
| R | FText | MaterialTypes.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FParameterChannelNames& Other |
MaterialTypes.h |