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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialTypes.h |
Include | #include "MaterialTypes.h" |
Syntax
struct FParameterChannelNames
Variables
Constructors
Type | Name | Description | |
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FParameterChannelNames
(
const FText& InR, |
Operators
Type | Name | Description | |
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bool | operator==
(
const FParameterChannelNames& Other |