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Helper struct to allow us to redirect pin name for node class
| Name | FParamRemapInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/MemberReference.h |
| Include Path | #include "Engine/MemberReference.h" |
Syntax
struct FParamRemapInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParamRemapInfo() |
Constructor | Engine/MemberReference.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCustomValueMapping | bool | Engine/MemberReference.h | ||
| NewParam | FName | Engine/MemberReference.h | ||
| NodeTitle | FName | Engine/MemberReference.h | ||
| OldParam | FName | Engine/MemberReference.h | ||
| ParamValueMap | TMap< FString, FString > | Engine/MemberReference.h |