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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPackedLevelActorBuilderClusterI-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PackedLevelActor/PackedLevelActorTypes.h | |||
| PackedLevelActor/PackedLevelActorTypes.h | |||
| PackedLevelActor/PackedLevelActorTypes.h | |||
| PackedLevelActor/PackedLevelActorTypes.h |
FPackedLevelActorBuilderClusterID()
| Name | FPackedLevelActorBuilderClusterID |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PackedLevelActor/PackedLevelActorTypes.h |
| Include Path | #include "PackedLevelActor/PackedLevelActorTypes.h" |
FPackedLevelActorBuilderClusterID()
FPackedLevelActorBuilderClusterID(FPackedLevelActorBuilderClusterID &&)
| Name | FPackedLevelActorBuilderClusterID |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PackedLevelActor/PackedLevelActorTypes.h |
| Include Path | #include "PackedLevelActor/PackedLevelActorTypes.h" |
FPackedLevelActorBuilderClusterID
(
FPackedLevelActorBuilderClusterID && Other
)
FPackedLevelActorBuilderClusterID(TUniquePtr< FPackedLevelActorBuilderCluster > &&)
| Name | FPackedLevelActorBuilderClusterID |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PackedLevelActor/PackedLevelActorTypes.h |
| Include Path | #include "PackedLevelActor/PackedLevelActorTypes.h" |
FPackedLevelActorBuilderClusterID
(
TUniquePtr < FPackedLevelActorBuilderCluster > && InData
)
FPackedLevelActorBuilderClusterID(const FPackedLevelActorBuilderClusterID &)
| Name | FPackedLevelActorBuilderClusterID |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PackedLevelActor/PackedLevelActorTypes.h |
| Include Path | #include "PackedLevelActor/PackedLevelActorTypes.h" |
FPackedLevelActorBuilderClusterID
(
const FPackedLevelActorBuilderClusterID &
)