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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPackedLevelActorBuilder
Description
Creates a new APackedLevelActor Blueprint using InPackagePath/InAssetName as hint for path. Prompts the user to input the final asset name.
| Name | CreatePackedLevelActorBlueprintWithDialog |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PackedLevelActor/PackedLevelActorBuilder.h |
| Include Path | #include "PackedLevelActor/PackedLevelActorBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PackedLevelActor/PackedLevelActorBuilder.cpp |
static UBlueprint * CreatePackedLevelActorBlueprintWithDialog
(
TSoftObjectPtr < UBlueprint > InBlueprintAsset,
TSoftObjectPtr < UWorld > InWorldAsset,
bool bInCompile
)