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API > API/Runtime > API/Runtime/Engine
| Name | FOverrideAtmosphericLight |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/StateStream/SkyAtmosphereStateStream.h |
| Include Path | #include "StateStream/SkyAtmosphereStateStream.h" |
Syntax
USTRUCT ()
struct FOverrideAtmosphericLight
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOverrideAtmosphericLight() |
StateStream/SkyAtmosphereStateStream.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Direction | FVector | StateStream/SkyAtmosphereStateStream.h | ||
| EnabledMask | uint8 | StateStream/SkyAtmosphereStateStream.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FOverrideAtmosphericLight& O |
StateStream/SkyAtmosphereStateStream.h |