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API > API/Runtime > API/Runtime/Engine
| Name | FOverlappingThresholds |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/MeshBuild.h |
| Include Path | #include "MeshBuild.h" |
Syntax
struct FOverlappingThresholds
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOverlappingThresholds() |
MeshBuild.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MorphThresholdPosition | float | Threshold use to decide if two vertex position are equal. | MeshBuild.h | |
| ThresholdPosition | float | Threshold use to decide if two vertex position are equal. | MeshBuild.h | |
| ThresholdTangentNormal | float | Threshold use to decide if two normal, tangents or bi-normals are equal. | MeshBuild.h | |
| ThresholdUV | float | Threshold use to decide if two UVs are equal. | MeshBuild.h |