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API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FOneFrameResource
- FDynamicPrimitiveUniformBuffer
- FHeterogeneousVolumeData
- FLandscapeElementParamArray
- FMeshBuilderOneFrameResources
- FMeshParticleVertexFactory::FBatchParametersCPU
- FNiagaraRendererMeshes::FGPUSceneUpdateResource
- FNiagaraRendererMeshes::FMeshCollectorResources
- FNiagaraRendererSprites::FMeshCollectorResources
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
Syntax
class FOneFrameResource
Remarks
Base class for a resource allocated from a FMeshElementCollector with AllocateOneFrameResource, which the collector releases. This is useful for per-frame structures which are referenced by a mesh batch given to the FMeshElementCollector.
Destructors
| Type | Name | Description | |
|---|---|---|---|